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VGAM1133 – Digital Texturing and Lighting pdf

Credits: 3 (3/0/0)
Description: This course is a comprehensive introduction of digital textures that simulate details to a digital model that would be impossible to model. This course provides detail attention on standard three-dimensional (3D) projections and UV (axes) mapping on a 3D software package (Autodesk Maya). Professional techniques for texture painting in Photoshop will be addressed along with techniques for overcoming common texture mapping problems.
Prerequisites: VGAM1111
Corequisites: (None)
Competencies:
  1. Utilize textures and shades on a 3D object.
  2. Implement 3D projections on a 3D model.
  3. Extract UV mappings on a 3D model.
  4. Manipulate image texture and shade using a 3D software package.
  5. Implement reflection and refraction in a 3D environment.
  6. Utilize lighting principles to create highlights and shadows.
  7. Demonstrate rendering in a 3D environment.
  8. Implement UV mappings on a 3D model.
  9. Demonstrate ray-tracing in a 3D environment.
  10. Demonstrate optimization in a 3D environment.
MnTC goal areas: (N/A)

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