||This course is a comprehensive introduction to three-dimensional (3D) modeling as it is used in computer games. Students will create two-dimensional (2D) and 3D graphics using Adobe Photoshop and Autodesk Maya. The course incorporates knowledge of hard surfaces and organic modeling techniques for digital sculpting as well as non-uniform rational B-splines (NURBS) and polygon modeling tool sets.
|| Assessment into college algebra and college-level English composition or completion of prerequisite courses for college algebra and college-level English.
- Explain 3D modeling principles.
- Explain the fundamentals of Cartesian space and 3D elements.
- Construct objects from primitives.
- Utlitize surface creation methods.
- Implement the use of curves, surfaces and surface continuity.
- Utlilize basic techniques of surface trimming and blending.
- Exhibit problem-solving skills.
- Create a complex real-world object.
- Utilize the process of modeling optimization.
|MnTC goal areas:
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