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VGAM1111 – Digital Modeling Creation pdf

Credits: 3 (3/0/0)
Description: This course is a comprehensive introduction to three-dimensional (3D) modeling as it is used in computer games. Students will create two-dimensional (2D) and 3D graphics using Adobe Photoshop and Autodesk Maya. The course incorporates knowledge of hard surfaces and organic modeling techniques for digital sculpting as well as non-uniform rational B-splines (NURBS) and polygon modeling tool sets.
Prerequisites: Assessment into college algebra and college-level English composition or completion of prerequisite courses for college algebra and college-level English.
Corequisites: (None)
Competencies:
  1. Explain 3D modeling principles.
  2. Explain the fundamentals of Cartesian space and 3D elements.
  3. Construct objects from primitives.
  4. Utlitize surface creation methods.
  5. Implement the use of curves, surfaces and surface continuity.
  6. Utlilize basic techniques of surface trimming and blending.
  7. Exhibit problem-solving skills.
  8. Create a complex real-world object.
  9. Utilize the process of modeling optimization.
MnTC goal areas: (N/A)

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